REVIEW · COPENHAGEN
SHERLOCK Escape Room
Book on Viator →Operated by ESCAPE ROOM by Midgaard Event · Bookable on Viator
Sherlock Holmes has nothing on you. In Copenhagen, this VIP escape room turns your group into British agents in 1902 with a clear mission and a long, satisfying problem-solving session. I like the dedicated game master support (so you’re not stuck forever), and I also like that it’s private, so your team actually gets to work the clues together. One thing to keep in mind: the puzzles can run quite challenging, and you may need hints to keep everyone moving.
You’ll meet at Aldersrogade 6A, then step into a story where you’re trying to break into the Danish colonel Holtenberg’s estate to find secret photos of Prince Edward the 6. The package lasts about 2 hours 30 minutes total, with roughly 120 minutes of mystery and puzzles. And unlike some escape rooms that feel like a sprint, this one gives you enough time to think, regroup, and try again.
Your group can choose a start time that works for your day. It’s also set up to be doable for most people, including families with kids (as long as an adult is with them). Expect an indoor, story-driven experience—plus optional drinks to buy and street parking that costs DKK 9 per hour.
In This Review
- Key things that make this Sherlock escape different
- The 1902 case you’re actually trying to crack
- Game master support and the role of actors in costume
- Puzzles that take longer because thinking is the point
- The 2 hours 30 minutes experience flow, minus the guesswork
- Private group play: why it matters more than you think
- Price, value, and the real cost per person
- Where it fits in Copenhagen (and when to book)
- Who should book, and who might want a different style
- Should you book Sherlock Escape Room?
- FAQ
- What is the duration of the Sherlock Escape Room experience?
- How many people can participate in one booking?
- Is there a game master or guide during the room?
- Where do we meet for the escape room?
- What should we bring or use for entry?
- Are drinks included?
- Is it okay to bring children?
Key things that make this Sherlock escape different

- A 120-minute puzzle window: longer than a typical escape room, so you can slow down and collaborate.
- Private group gameplay: only your team in the room, not a mixed crowd.
- A guide in the loop: a game master like Poppy or Ian helps keep the story moving.
- Two-room team formats may appear: some setups split teams to communicate, then reunite for the finish.
- Props and acting style matter: the cast uses costume and performance to set the scene fast.
- A real team moment at the end: you get a picture of winning teams, if you beat the case.
The 1902 case you’re actually trying to crack

This escape room isn’t just about finding the next lock. It’s built around a specific plot: you’re operating as British agents in anno 1902, and your mission is to break into colonel Holtenberg’s estate in Denmark to uncover secret photos tied to Prince Edward the 6.
That story goal is practical because it keeps your brain anchored. Instead of feeling like you’re solving random trick puzzles, you feel like you’re gathering evidence. That makes it easier to stay engaged, even when a clue is tricky.
Holmes is the inspiration, but you don’t need to be a Sherlock superfan. The game’s structure does the heavy lifting. You’ll get the context, then you’ll move clue-to-clue. The setup also encourages teamwork: people contribute different parts of the solution, then you cross-check your ideas.
You can also read our reviews of more tours and experiences in Copenhagen.
Game master support and the role of actors in costume

The biggest advantage here is the presence of a dedicated guide/game master. In escape rooms, the worst feeling is wasting 20 minutes on one stuck step with no way forward. Here, the game master is part of the experience and can give help when you’re losing time or momentum.
What I find especially useful is the way staff are described as acting and guiding. Names that come up include Poppy and Ian, and others like Ada, Mia, and Roxanne have been mentioned in context of introductions and keeping the story rolling. That matters because it turns the opening minutes from awkward confusion into a clean start. You get pulled into the case instead of just standing around reading instructions.
In at least some team formats, you may be working across two separate rooms and communicating with the other team. The goal in those setups is that information flows between groups, then you reunite to solve the final part of the mystery. That structure is great for teams because it creates a natural reason to split tasks without losing the plot.
Also, there’s a clear emphasis on atmosphere. Props are mentioned as a highlight, and the acting style is described as helping people get started quickly. If you like experiences where the setting feels like part of the puzzle (not just background), this is a strong match.
Puzzles that take longer because thinking is the point
Most escape rooms feel like they’re designed for urgency: open the box now, solve the code now, move on now. This one is longer by design, with 120 minutes dedicated to the mystery and puzzles.
That extra time changes the vibe. Instead of panicking, you can try a few angles. You can test an idea, fail safely, then regroup. If you’re the type who wants to compare notes and confirm patterns, the pace suits you.
The difficulty level seems to land on the challenging side, which is a plus if your group likes a workout. Reviews mention needing good hints and even completing with very little time left (one team hit the finish with about 24 seconds remaining). That kind of ending is pure adrenaline—but it only happens if the puzzle set feels substantial.
So here’s the practical takeaway: go in ready to think, but don’t assume you’ll solve it by stubbornness alone. The game is designed to run with guidance, not to punish you for not being Sherlock.
The 2 hours 30 minutes experience flow, minus the guesswork

Total duration is about 2 hours 30 minutes, with the core game clock around 120 minutes. You choose your start time, and it ends back at the meeting point, so you don’t end up stranded across town.
What the flow likely feels like (based on how the experience is described):
- You arrive at Aldersrogade 6A and check in with a mobile ticket.
- The game master pulls your group into the story and explains how you’ll proceed.
- You then move through clues at your own group pace, using teamwork to link evidence together.
- If the two-room format is used, your group communicates with another group and coordinates progress.
- You finish with the final shared task, then you’re done.
The long game time also means your group can cover more bases. It’s a better fit than shorter rooms for mixed experience levels. Someone new to escape rooms can contribute—often by spotting details, managing timing, or connecting clue relationships—without feeling out of place.
Private group play: why it matters more than you think

This is a private tour/activity. Only your group participates, which matters for two reasons.
First, your team can communicate freely without worrying about other people overhearing or slowing you down. Second, you avoid the awkward mismatch of styles that sometimes happens when strangers share a room.
When I’m planning team activities, I like experiences with a single clean team identity. This one supports that. Some groups have done it as a team-building event, and the format works well when you want everyone focused on the same goal.
It also scales up nicely. The price is set per group for up to 12 people, which is ideal if you want a shared activity without splitting everyone into separate bookings.
Price, value, and the real cost per person

The price is $685.63 per group (up to 12). That can sound steep at first, until you do the simple value math and compare it to typical attractions that charge per person.
If you fill the full group:
- 12 people means roughly $57 per person (ballpark).
If you bring a smaller team, the per-person cost rises, because it’s per group, not per individual.
What you’re getting for that group price:
- A private escape room
- A dedicated guide/game master
- A picture of winning teams (when your group finishes successfully)
On top of that, drinks are not included, but they can be purchased. Street parking costs DKK 9 per hour, so if you drive, plan for that extra cost. If you’re using public transport, that’s likely the simpler route since the meeting point is noted as being near public transportation.
My practical take: this is best value when you can actually bring a full team (or at least most of 12). If you only have 3–4 people, you might still enjoy it, but the per-person value won’t feel as sharp.
Where it fits in Copenhagen (and when to book)

Copenhagen is great for walking and planning on the fly, but escape rooms are the reliable indoor option. This one is fully focused on your time together, and it doesn’t require museum-level patience. You can fit it into an afternoon or evening block without worrying about transit changes.
Meeting point:
- Aldersrogade 6A, 2100 København, Denmark
- You start there and end there.
So you can plan dinner right after if you’ve got an evening start time. Also, because you choose the start time and confirmation is received within 48 hours of booking (subject to availability), you can time it around other activities.
If you’re visiting with kids, this is one of the more family-friendly formats in the escape-room world—at least based on how it’s been described. One family included children around 11 and 14, and they reportedly loved the game. Still, remember the rule: children must be accompanied by an adult.
Who should book, and who might want a different style

This Sherlock escape room makes sense if you want:
- A puzzle-focused activity with a story
- A guided experience where you won’t be left totally stuck
- A team challenge you can do privately with your own group
- Something longer than the “standard” escape-room sprint
It’s also a strong option for:
- Team building: especially when the group format supports communication and coordination.
- Mixed skill groups: the game master and hint system help prevent one person’s strengths from becoming everyone’s bottleneck.
Who might hesitate:
- If your group hates challenging puzzles or expects everything to be solved easily, you may feel frustrated without enough patience for hints.
- If your group is very sensitive to time pressure, note that the puzzles can be demanding, and finishing can come down to quick progress near the end.
The good news is that the longer duration helps. You’re not trapped in a short window where one delay wrecks everything.
Should you book Sherlock Escape Room?
I’d book it if your group wants a Sherlock Holmes case with real teamwork and a game master guiding the story. The private setup and 120-minute puzzle run give it more room to breathe than many escape rooms. And if you’re the kind of traveler who enjoys hands-on problem solving more than passive sightseeing, you’ll likely have a great time.
I would think twice if your group wants an easy win or if you’re set on an activity with minimal thinking. The puzzles lean challenging, and the fun comes from working through that with hints and coordination.
If you can bring a solid group size (closer to 12 is best for value), this one looks like a high-confidence pick for Copenhagen—especially for a rainy-day plan or a scheduled team event.
FAQ
What is the duration of the Sherlock Escape Room experience?
The experience is about 2 hours 30 minutes total, with roughly 120 minutes for the mystery and puzzles.
How many people can participate in one booking?
Pricing is per group for up to 12 people, and it’s a private experience for only your group.
Is there a game master or guide during the room?
Yes. The experience includes a dedicated guide/game master who can help during the game if you need it.
Where do we meet for the escape room?
You meet at Aldersrogade 6A, 2100 København, Denmark. The activity ends back at the meeting point.
What should we bring or use for entry?
You’ll use a mobile ticket.
Are drinks included?
Alcoholic drinks are not included, but they’re available to purchase.
Is it okay to bring children?
Children must be accompanied by an adult. The experience is described as suitable for most travelers.
If you want, tell me your group size and ages, and I’ll help you decide whether to go for the full private-team format now or adjust timing for the best value.

























